We’re looking forward to working with you! Please take a look at our delivery guidelines below, and make sure to reach out if you have any questions: (323) 804-9221 or This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Video

● Timecoded Video Reference: DNxHD is what we want but we will convert your file if necessary. Resolution not terribly important but must be high enough quality so that we can see lips moving and props in scenes.
● Video should have an audio guide track which will act as our audio reference. 
● Video should have an Academy leader with a visible and audible 2 pop at 00:59:58:00 (2 seconds before FFOA, or First Frame of Action) 
● Video should contain a tail pop exactly 2 seconds after last frame of action  


Project File*

● AAF or OMF with embedded (encapsulated) media and minimum 4 second handles (approx. 100 frames) . DO NOT INCLUDE THE VIDEO in AAF or OMF.
● 48kHz sample rate, 24 bit


Sound Notes

● List of sound priorities referenced by timecode
● Final delivery specs (LKFS/LUFS +- range, any peak requirements). If you do not have loudness requirements, let us know if this is for theater, web, broadcast, or other.
● Screenshot of your session layout in your NLE for reference



PLEASE NOTE: 

● Please label all tracks.

● Any audio that you do not wish to use should be deleted from the timeline.

● Tracks should be grouped by: Dialogue/Prod. Audio, FX, BGs, and Music

● Fades on items are strongly preferred to volume envelopes. Include clip-based gain and crossfade transitions.

● AAF/OMF does not support multichannel audio. If your sequence contains multichannel tracks then only the top track will be exported. Change your audio preferences to display all tracks as multiple mono tracks so that each track is separated prior to exporting.

● Volume and pan automation from the editor is most often deleted and redone at the audio post stage. Your audio guide track will be used for reference.

● Non-destructive audio effects do not translate over. If you have done some audio FX work already, please render those items out on separate tracks in addition to the original, unaffected audio. These will be either used as-is or for reference.